- Enemies could sometimes, on very rare occassions, spawn outside of boss rooms, essentially soft locking the level. This has been fixed.
- The background for the top part of the HUD will no longer go transparent after minimizing and re-opening the application.
- The patch note summary pop-up will now only appear the first time the application is opened after updating, as was the case pre version 1.3.2.
- The beam entity of laser hovertanks will no longer linger until the end of the animation before disappearing if the tank itself is destroyed.
- Slightly higher chance for laser hovertanks to drop arm modules and HP/EN pickups.
- Boss rooms can now spawn as invisible rooms, and the internal counter for invisible rooms advances during boss stages as well, resulting in a slight increase in their overall frequency.